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Dal prof uncovers ways to make drawing with virtual鈥憆eality tools feel more natural

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Dal prof uncovers ways to make drawing with virtual reality tools feel more natural

Posted by Andrea Hart on April 22, 2022 in Research, Faculty, Awards, HCI, Visualization, Graphics, Women in Tech
Computer Science's Mayra Donaji Barrera Machuca's research is helping make VR applications, increasingly used in animation, less frustrating and time consuming for users. (Danny Abriel images)
Computer Science's Mayra Donaji Barrera Machuca's research is helping make VR applications, increasingly used in animation, less frustrating and time consuming for users. (Danny Abriel images)

When we picture ourselves drawing, we imagine using a pen and paper to bring our visions to life.

For 麻豆传媒鈥檚 Mayra Donaji Barrera Machuca, analyzing drawings goes far beyond typical pen-and-paper sketches. An assistant professor in the聽Faculty of Computer Science, Dr. Barrera Machuca鈥檚 research focuses on how users utilize immersive three-dimensional (3D) sketching in virtual reality (VR). 聽

鈥淢y research has a focus on helping people to sketch more accurately when working inside a 3D virtual environment,鈥 Dr. Barrera Machuca explains. 鈥淲hen you鈥檙e sketching there are two types of tasks, creating straight precise lines and creating shapes like cubes. I focus on the shapes because I find it fascinating that most people can draw 2D [two-dimensional] cubes but struggle with 3D.鈥

In 2015, Dr. Barrera Machuca attended Simon Fraser University for her PhD studies and worked with supervisor, Wolfgang Stuerzlinger, on her dissertation. This research earned her the 2021 Visualization and Graphics Technical Committee鈥檚 (VGTC) Virtual Reality Best Dissertation Award. She received the award on March 13 at the IEEE VR Conference.

This award is presented each year to the author of the most outstanding PhD dissertation in the broad areas of virtual and augmented reality.

The road to research


Before joining 麻豆传媒, Dr. Barrera Machuca earned a Bachelor of Arts in Animation and Digital Art from Tecnol贸gico de Monterrey in Mexico City. It wasn鈥檛 until she moved to Canada that she realized the impact computer science has on all disciplines and the potential from an animation and digital-art perspective. Her unexpected journey led her to 麻豆传媒 and the Faculty of Computer Science as an assistant professor in 2021.

While working on her dissertation, 鈥淭owards More Accurate Immersive 3D Sketching,鈥 Dr. Barrera Machuca had two goals which resulted in four different projects. The first goal was to learn more about the reasonings behind reduced accuracy of 3D sketches compared to 2D ones. The second was to develop new user interfaces that help beginner users draw more accurately while using VR.

鈥淚 have many different projects that involve VR sketching,鈥 she says. 鈥淭he first part of my research was studying how people sketch and to understand what people do before sketching. The second part was analyzing the hand positioning in space, the third was planning how you鈥檙e going to move your hand, and the final was reviewing the set of visual guides.鈥

Ultimately, her research projects have resulted in a better understanding of how people think and react while inside a 3D virtual environment, making VR technology more accessible and easier to use.

For the general public, this means using VR applications will be less frustrating and time consuming as the user interface (UI) will adapt to our abilities. This will allow both people and businesses to do more, whether that鈥檚 experiencing VR applications through videos games, educating and learning course materials, using social media platforms, or even executing work tasks.

鈥淥ne day, I hope my work has an impact outside academia and helps companies working in the VR space to design better user interfaces,鈥 she says.